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Week: Seven

Writer's picture: Luke KandiahLuke Kandiah

Updated: Feb 17, 2022

An attempt at finding a visual dimension for the aesthetic of the research project, understanding how the areas of my research link to one another an uncovering interesting routes to explore further.



- Visualisation - Using digital media as a means of visualisation? – an exciting and engaging way to interact with the research and illustrate its practical applications

- Associations with the Digital Realm, Imaginaries, the 2nd White cube (and Hauntology?)

- Hauntology’s dialogue with ‘The Uncanny’


Research question:


- In what ways can sound art challenge the white cube aesthetic?

- Contextual Review Structure:

- Define Practice medium – Qualify validity

- Define White Cube

- Define context of critique

- Define the medium of time

- Define History of medium – sound in art


Research methods I need to use:


- Exploring a historical and theoretical dialogue around the semiotics of terminology and classification of different genres; the critiques of the white cube aesthetic; the impact that sound has on the contemporary art space and how the digital realm combats the imaginary of the white cube.

- Find ways to sculpt sound in space, allowing the sound to have a more direct and focussed dialogue with place and person. (Introduces digital ideas of space-sound into reality, also invites digital technologies into the dialogue)


Ethics:


- Ecology – effect of digital technologies and progressive attitudes towards nature

- Test effect of ultrasound on human ears and research prolonged use.

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